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Home Press Releases Press Releases - Lifestyle

Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025

Cision PR Newswire by Cision PR Newswire
March 23, 2026
in Press Releases - Lifestyle
Reading Time: 49 mins read
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SHANGHAI, March 23, 2026 /PRNewswire/ — Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the second quarter of fiscal year 2026 ended December 31, 2025.

Second Quarter of Fiscal Year 2026 Financial Highlights

  • Total revenue was US$26.3 million, representing a 7.8% decrease from US$28.5 million in the second quarter of fiscal year 2025. In-app purchases contributed US$23.9 million, while advertising revenue reached US$2.4 million.
  • Total operating costs and expenses were US$25.4 million, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.
  • Net income was US$0.9 million, representing a 151.2% increase from US$0.4 million in the second quarter of fiscal year 2025.

Second Quarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages

For the Three Months Ended

December 31,

2025

2024

Average MAUs[1]

2,760

3,832

Average DAUs[2]

499

716

ARPDAU[3]

0.566

0.440

Average DPUs[4]

13

15

Average Daily Payer Conversion Rate[5]

2.5

%

2.1

%

Average 7D Retention Rate[6]

8.7

%

10.2

%

[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr. Feng Xie, founder and chairman of Gamehaus, commented: “We are pleased with our second quarter results, which demonstrate continued progress in our transition toward a more efficient and sustainable operating model. Revenue of $26.3 million came in near the upper end of ourrevenue forecast for the second quarter, and more importantly, net income grew approximately 151% period-over-period while operating margin expanded to 3.3% from 0.8% in the year-ago period. These improvements reflect the cumulative impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Looking ahead, we are advancing a diversified product pipeline across both RPG and Puzzle genres, with multiple titles moving into active development and scheduled launches. We remain focused on strengthening our platform capabilities and leveraging AI-driven efficiencies to position us for our next phase of growth.”

Second Quarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$26.3 million in the second quarter of fiscal year 2026, decreasing 7.8% from US$28.5 million in the second quarter of fiscal year 2025. The decline primarily resulted from the Company’s reduction in user acquisition spending, which was a strategic move to optimize resource allocation and redirect investment toward the development of new game categories and upcoming projects, as well as their subsequent launch and promotion, aiming to strengthen the Company’s game portfolio and support sustainable long-term growth.

Advertising costs decreased by 18.9% in the second quarter of fiscal year 2026 compared to the second quarter of fiscal year 2025, resulted in reduced traffic and user acquisition, which in turn affected revenue performance. In-app purchase revenue decreased 6.4% to US$23.9 million in the second quarter of fiscal year 2026 from US$25.5 million in the second quarter of fiscal year 2025, while advertising revenue was US$2.4 million in the second quarter of fiscal year 2026, compared to US$3.0 million in the second quarter of fiscal year 2025. These headwinds were partially offset by enhanced in-game content and live-ops features, which continued to drive engagement and monetization among the Company’s existing player base.

Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company strategically allocated marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.

Operating Costs and Expenses

Total operating costs and expenses were US$25.4 million in the second quarter of fiscal year 2026, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.

  • Cost of revenue decreased by 10.2% to US$12.2 million in the second quarter of fiscal year 2026, from US$13.5 million in the second quarter of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.
  • Research and development expenses increased 7.5% to US$2.1 million in the second quarter of fiscal year 2026, from US$2.0 million in the second quarter of fiscal year 2025. The increase was mainly attributable to the Company’s strategic collaborations with multiple developers throughout the development and testing phases.
  • Selling and marketing expenses decreased by 18.4% to US$9.7 million in the second quarter of fiscal year 2026, from US$11.9 million in the second quarter of fiscal year 2025. The reduction was primarily driven by a US$2.1 million decline in advertising costs related to player acquisition and retention, consistent with the Company’s strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.
  • General and administrative expenses were US$1.4 million in the second quarter of fiscal year 2026, representing an increase of 65.5% from US$0.9 million in the second quarter of fiscal year 2025. The increase was primarily attributable to higher salary expenses primarily associated with the Company’s efforts to improvecorporate governance, financial reporting, and investor relations capabilities as a public company, as well as the strengthening of the management team and key functional roles as part of its strategic workforce planning to support business expansion and long-term growth.

Operating Income

Operating income was US$0.9 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025. Operating margin was 3.3% in the second quarter of fiscal year 2026, compared to 0.8% in the second quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company’s non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.1 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025.

Net Income

Net income was US$0.9 million for the second quarter of fiscal year 2026, compared to US$0.4 million in the second quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.’s shareholders per ordinary share was US$0.02 for the second quarter of fiscal year 2026, compared to US$0.01 in the second quarter of fiscal year 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$17.4 million as of December 31, 2025, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook

For the third quarter of fiscal year 2026 ending March 31, 2026, the Company expects its total revenue to be in the range of approximately US$24 million to US$26 million. This forecast reflects the Company’s current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company’s management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. 

As of December 31, 2025, the Company had repurchased approximately 370,000 of its Class A ordinary shares for approximately US$459,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, March 23, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration: https://dpregister.com/sreg/10207119/10368ff0a4d

A live and archived webcast of the conference call will be available on the Company’s Investor Relations website at https://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company’s business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company’s current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,” “hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,” “plans,” “will,” “would,” “should,” “could,” “may”, or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the “Risk Factors” section in the Company’s annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact

Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com 

The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(Amount in USD dollars, except for number of shares or otherwise noted)

As of

December 31,

2025

June 30,

2025

(Unaudited)

(Audited)

ASSETS

CURRENT ASSETS:

Cash and cash equivalents

$

17,355,214

$

15,234,745

Short-term investments

2,609,549

1,345,154

Accounts receivable

9,876,025

10,423,418

Advanced to suppliers

9,737,823

9,442,382

Prepaid expenses and other current assets

3,599,492

3,128,788

TOTAL CURRENT ASSETS

43,178,103

39,574,487

NON-CURRENT ASSETS:

Plant and equipment, net

142,139

124,503

Intangible assets, net

4,619,603

5,001,523

Right-of-use assets, net

332,610

512,647

Equity investments

1,951,542

1,995,021

TOTAL NON-CURRENT ASSETS

7,045,894

7,633,694

TOTAL ASSETS

$

50,223,997

$

47,208,181

LIABILITIES

CURRENT LIABILITIES:

Short-term borrowing

$

286,000

$

–

Accounts payable

10,112,213

10,752,234

Contract liabilities

1,711,540

1,871,120

Accrued expenses and other current liabilities

1,473,620

903,252

Lease liabilities

262,856

463,064

Taxes payable

75,570

51,599

TOTAL CURRENT LIABILITIES

13,921,799

14,041,269

NON-CURRENT LIABILITY:

Lease liabilities

33,090

58,517

TOTAL NON-CURRENT LIABILITY

33,090

58,517

TOTAL LIABILITIES

$

13,954,889

$

14,099,786

SHAREHOLDERS’ EQUITY:

Class A ordinary shares (par value of $0.0001 per share;
900,000,000 shares authorized, 49,520,156 and 37,971,245 shares
issued and outstanding as of December 31, 2025 and June 30, 2025,
respectively)

4,952

3,797

Class B ordinary shares (par value of $0.0001 per share;
100,000,000 shares authorized, 7,799,057 and 15,598,113 shares
issued and outstanding as of December 31, 2025 and June 30, 2025,
respectively)

780

1,560

Additional paid-in capital

10,953,826

10,954,201

Treasury Stock

(458,738)

–

Retained earnings

26,435,808

23,543,001

Accumulated other comprehensive loss

(423,266)

(1,276,222)

TOTAL GAMEHAUS HOLDING INC’S SHAREHOLDERS’
EQUITY

36,513,362

33,226,337

Non-controlling interests

(244,254)

(117,942)

TOTAL SHAREHOLDERS’ EQUITY

36,269,108

33,108,395

TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY

$

50,223,997

$

47,208,181

 

 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

AND COMPREHENSIVE INCOME

(Amount in USD dollars, except for number of shares or otherwise noted)

For the

Three Months Ended

December 31,

For the
Six Months Ended

December 31,

2025

2024

2025

2024

(Unaudited)

(Unaudited)

(Unaudited)

(Unaudited)

REVENUE

$

26,295,028

28,518,928

$

54,033,904

$

58,488,446

OPERATING COST AND EXPENSES

   Cost of revenue

(12,155,827)

(13,542,268)

(25,438,752)

(27,565,976)

   Research and development expenses

(2,131,820)

(1,983,658)

(3,311,498)

(2,985,550)

   Selling and marketing expenses

(9,728,443)

(11,914,898)

(20,570,983)

(24,450,883)

   General and administrative expenses

(1,408,092)

(850,824)

(2,841,247)

(1,763,336)

OPERATING INCOME

$

870,846

$

227,280

$

1,871,424

$

1,722,701

OTHER INCOME (EXPENSES):

    Investment income (loss), net

(122,761)

24,668

557,325

5,225

    Interest income

160,652

124,896

335,284

279,386

    Other income, net

32,755

65,102

40,399

52,161

        Total other income, net

70,646

214,666

933,008

336,772

INCOME BEFORE INCOME TAXES

941,492

441,946

2,804,432

2,059,473

INCOME TAXES EXPENSES

(25,792)

(77,406)

(38,270)

(128,236)

NET INCOME

915,700

364,540

2,766,162

1,931,237

Less: net loss attributable to non-controlling interests

(63,206)

(38,950)

(126,645)

(29,502)

NET INCOME ATTRIBUTABLE TO
  GAMEHAUS HOLDINGS INC’S
  SHAREHOLDERS

978,906

403,490

2,892,807

1,960,739

OTHER COMPREHENSIVE INCOME

Net income

915,700

364,540

2,766,162

1,931,237

Foreign currency translation adjustment, net of tax

1,172,520

1,428,152

853,289

(180,335)

TOTAL COMPREHENSIVE INCOME

$

2,088,220

$

1,792,692

$

3,619,451

$

1,750,902

Less: total comprehensive loss attributable to non-
   controlling interests

(62,927)

(38,304)

(126,312)

(28,495)

TOTAL COMPREHENSIVE INCOME
   ATTRIBUTABLE TO GAMEHAUS
   HOLDINGS INC’S SHAREHOLDERS

2,151,147

1,830,996

3,745,763

1,779,397

BASIC AND DILUTED EARNINGS PER
   SHARE:

Net income attributable to Gamehaus Holdings Inc’s
   shareholders per share

    Basic and diluted

$

0.02

$

0.01

$

0.05

$

0.04

Weighted average shares outstanding used in
   calculating basic and diluted income per share

Basic and diluted

$

53,310,709

$

50,000,000

$

53,437,778

$

50,000,000

* Presented on a retroactive basis to reflect the reverse recapitalization.

 

Cision View original content:https://www.prnewswire.com/news-releases/gamehaus-holdings-inc-announces-unaudited-financial-results-for-the-second-quarter-of-fiscal-2026-ended-december-31-2025-302721908.html

SOURCE Gamehaus Holdings Inc.

Cision PR Newswire

Cision PR Newswire

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